Glyph of Bloodthirst (Fury)

Increases the healing of Bloodthirst by 100%.

  • Learned From:
  • Materials Needed:
    • Inscription 285
    • 1 Light Parchment
    • 3 Shimmering Ink
  • Usefulness:
    • PvE:
      • Dungeons & Raids:
        I wouldn’t really use this glyph for this kind of environment, because it’s mainly the tank that’s going to take most of the damage, unless it’s an AoE attack, or specific boss has no aggro table. But rely on your healer and get a more suitable glyph.
      • Questing:
        A recommended glyph if you plan on questing a lot, because you can constantly heal yourself when you need to for more.
    • PvP:
      • Arenas:
        A nice glyph because you’ll be able to heal yourself if you need it and your healer isn’t exactly in range or is down for the count…or even if you don’t have a healer.
      • BGs:
        Another nice glyph because of its boost in healing–you never know if a healer is going to help you out or not and surviving a little longer is better than dying sooner.
    • RP:
      • No real usefulness as far as RP is concerned.
  • Selling on the AH:
    • It’s a good glyph for either questing or PvP areas, so it should sell for a decent rate, if not for a higher price since it’s taught by trainers rather than research or books.

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Glyph of Bloodcurdling Shout

Your Battle Shout and Commanding Shout terrify small animals.

  • Usefulness:
    • PvE:

      • Unless you just flat out enjoy terrifying small critters when you use these shouts, it’s nothing special.
    • RP:
      • Here’s a glyph that can come in handy in RP circumstances, especially if you’re supposed to be some scary warrior that frightens everything.
  • Selling on the AH:
    • A lot of people like to see things fleeing in fear, even if they are just critters, so this may sell at a decent rate for anyone who doesn’t have it.

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Glyph of Blitz

Your Charge stuns an additional 2 nearby targets.

  • Usefulness:
    • PvE:
      • Dungeons & Raids:
        I think this is a great glyph for this environment, because you’re constantly using Charge, and most mobs are found in groups anyway. The stun effect is also good for charging a mob that’s going after someone else.
      • Questing:
        I don’t think this glyph is helpful when it comes to questing.
    • PvP:
      • Arenas:
        It’s a nice glyph, but only if people are stacked close together, and since you’ll never know when that will be the case, it’s not the best to choose.
      • BGs:
        It’s a good glyph to take because of the large amount of people in a BG, and the fact that if they are defending, they will be stacked.
    • RP:
      • No real usefulness as far as RP is concerned.
  • Selling on the AH:
    • Nice for dungeoning, so any DPS or tank that plan on leveling through dungeons may want to nab this glyph. It’s also good for those going through BGs, so it should sell at a decent rate to those who don’t have it.

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Shaman – The first ten levels

Shamans start out as casters and go into the melee combat ordeal, letting you get a taste of both of them. I realized after playing this with a hunter, that hunters are OP and shamans often only get one hit in before the hunter kills targeted mob. Damn you, Terry. Damn you.

Levels 1 – 2
Here’s where your first long-ranged spell comes into play: Lightning Bolt. It’s a really fun spell because you get to hit a level 1 mob at least four times before it dies, but don’t forget to add in all the misses you’re going to rack up. (This is if you’re not wearing heirlooms, of course.)

  • Spam LB

Levels 3 – 5
Here’s where you get your first melee ability: Primal Strike. It’s got a cooldown on it, so don’t be thinking you can spam the sucker. You’ll have to tie it into your rotation with LB and PS in close range.

  • LB x3, PS, LB

Level 6
Took a few levels to get a new spell, but here you’ll get Earth Shock, which I recommend on using the moment a mob gets in melee range because it will reduce their physical damage dealt.

  • LB x3, ES, PS, LB

Level 7
You’re finally going to get a healing spell, but it’s costly as far as mana, and I hadn’t really encountered a time where I needed to use it. Healing Surge heals for quite a bit and has a quicker cast time than most other healing spells you get later.

  • LB x3, ES, PS, LB
  • HS as needed

Levels 8 – 9
You get a kind of defensive spell here called Lightning Shield. Always have this on you while you’re leveling because it will deal damage to mobs that strike you. In the past, it had three charges on it, but now it’s a buff that lasts for an hour.

  • Keep LS up
  • LB x3, ES, PS, LB
  • HS as needed

Level 10
Congrats on reaching level 10! It’s at this point where you’ll get to choose a specific spec in which you’ll want to level or simply try out to see if it’s something you like or not. There is one new spell you’ll learn, and that’s Flametongue Weapon, which will imbue your weapon with fire that deals extra damage to enemies. Good luck on the rest of your journey on whatever spec you choose.

  • Buff up
    • LS, FW
  • LB x3, ES, PS, LB
  • HS as needed

Back to Shaman main

Leveling a Fury Warrior faster

  1. Heirlooms
    1. Helmet: Polished Helm of Valor
    2. Back: Worn Stoneskin Gargoyle Cape
    3. Shoulders: Polished Spaulders of Valor
    4. Chest: Polished Breastplate of Valor
    5. Legs: Polished Legplates of Valor
    6. Ring: Dread Pirate Ring
    7. Dual-Wield: Bloodied Arcanite Reaper
    8. Trinkets: Swift Hand of Justice
  2. Enchants for Heirlooms
    Some of these are labeled “N/A” because you can’t constantly use a specific enchant on the piece of heirloom. A lot of these will have limits or reputation grinds to do.
    1. Helmet: N/A
    2. Back: Stealth
    3. Shoulders: Greater Inscription of Vengeance
    4. Chest: Greater Stats
    5. Legs: N/A
    6. Ring: Stats
    7. 2-Hand Weapons: Crusader
  3. Glyphs
    1. Glyph of Bloodthirst
    2. Glyph of Enraged Speed
    3. Glyph of Long Charge
    4. Glyph of Intimidating Shout
    5. Glyph of Bloody Healing
  4. Talents
    1. Juggernaut
    2. Impending Victory
    3. Disrupting Shout
    4. Bladestorm
    5. Mass Spell Reflection
    6. Bloodbath

Warrior – The first ten levels

Warriors are the most fun class to play in the lower level region, I think. Maybe it’s because of the Charge ability you get so early on. Or maybe it’s because you can bash mobs’ heads in and not take near as much damage as they’re taking, even in groups of two or more.

Levels 1 – 2
Your first attack is Heroic Strike. While being attacked by mobs you gain rage, and with enough rage you’ll constantly be able to use this attack until the rage is depleted and needs to be acquired again.

  • Spam HS

Levels 3 – 4
Here’s the most fun skill at a low level: Charge. Constantly use it whenever there’s an enemy in range, as long as your health is fine, you can use it during combat, if the first mob has low enough health for you to down it fast.

  • Charge, spam HS

Levels 5 – 6
You’ve acquired a healing spell now: Victory Rush. You can only use this if you’ve made a killing blow (on something that grants xp or honor). This is a useful spell if you’re constantly charging one mob after another, in order to get your health up. Just know that it isn’t a huge heal, and you’ve got (I think) fifteen seconds to use it before the opportunity disappears until you kill the next mob.

  • Charge, spam HS
  • VR when needed

Levels 7 – 8
At this point when the mob is 20% health or lower, you’re able to use Execute to deliver the killing blow. It’s got a nice amount of damage to it, but those misses will make you shake your fist.

  • Charge, spam HS, Execute
  • VR when needed

Level 9
You get a new stance–Defensive Stance–but it’s mainly for when you’re going to be tanking dungeons (if you choose Prot). You can also shift stances if you’re in need of the decrease in damage taken, otherwise, stick to Battle Stance.

  • Charge, spam HS, Execute
  • VR when needed

Level 10
Congrats on reaching level 10! It’s at this point where you’ll get to choose a specific spec in which you’ll want to level or simply try out to see if it’s something you like or not. No new spells here, so I wish you luck in whatever spec you happen to choose to level up in from now on.

  • Charge, spam HS, Execute
  • VR when needed

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